Legend tells that when the Blood Gods first created life on Haven, the first two races among their creations were their servitors, the sphinxes, and the the children of humanity. It is believed that humankind was the template for all other humanoids. Only by either the touch of the gods, the magical transformations, the evolution or demonic corruption did the many races branch off from the original human design.

Despite the diversity derived from the human template, unaltered humans not only exist, but prosper. On the world-shard of Asora, their cultures vary in complexion, creed, customs and allegiance. Their adaptability and versatility are their greatest strengths, but sometimes such boon lead to conflicts between their varying cultures.

Historically, the Belkhans, a human tribe in the Shadelands rebelled against their giant masters in Besul and spread across Asora. Relinquished from their overlords' yoke, they in their conquest subjugated other human tribes and formed the unholy Belkhan Empire. Eventually their dependence on demonic worship led to their downfall. Countless slave tribes banded with the elisian clergy in their crusade to overthrow the Emperor. From the ashes of the Belkhan's defeat the slave tribes arose to form the great powers of the Jeweled North and the lesser realms of humanity elsewhere across Asora.

Physical Description


Depending on the region of their birth, humans tend to follow genetic trends in their physical appearance. An individua's location of birth tends to hint at what somewhat might look like but more important still, is an individual's ancestry.

Among the regions of Numeria, Galia, Argon and the Harbor Swamps, humans usually bear a fairer complexion and the wide range of natural hair colors. They share these traits with the residents of Arkomat and the barbarians of Hyrkan.

Those people that live east of the Harbor Swamps amid the Broken Wastes, the Shadelands, Besul and the Shattered Isles are of a darker skin color, ranging from an olive hue to ebony.


Human populations exist in nearly every environment across Asora, from the tropical forests of the Shattered Isles to the frozen shores of Hyrkan. Those few places where mankind has yet to place a serious foothold are located in the Savage South and the island subcontinent of the kargaur, Armaduggum. 

Many would have their peers believe that the pinnacle of human civilization is culminated among the realms that incorporate the Jeweled North, but that is an utter misconception. Although the many lands of humanity vary in tradition, philosophy, art and architecture, no culture is inherently superior. 


Like their traditions and customs, names vary greatly between the different human lands. One thing all of humanity shares is their inherit factionalism. With this being the case, most humans almost always possess a surname to distinguish themselves from others.

Names Among The Jeweled North

Tymnes, Leaena, Attia, Sparax, Aquillia, Nikaia, Menalcas, Tryphena, Assanius, Oppius, Novia, Alcmene, Vel, Sphaerio, Anaxandron, Helike

Names Among The Broken Wastes & Arkomat

Toma, Khammo, Aramina, Yayota, Asfandyar, Taroon, Kaliq, Farrah, Nasri, Kutesh, Davke, Janan, Hormoz, Arsalan, Melodi, Jarireh 

Names Among Besul, The Shadelands & The Shattered Isles

Tahir, Sekai, Durah, Colel, Ontibile, Janna, Amhi,Varaza, Mandar, Jayanti, Ahulane, Cualli, Anane, Mirzal, Chimalli, Yolotli, Achlin, Tlaco

Names Among The Barbarian Lands Of Hyrkan

Royan, Hamasa, Taneen, Novak, Torok, Kosha, Ravil, Oraz, Daniyar, Zukhra, Jayna, Damilia, Antal, Togh, Nergui, Alchidai, Namdar, Noushin



Versatile, Adaptable, Resilient, Proud, Corruptible, Weak Willed, Adventurous 


The cultures of the Jeweled North, which include Argon, Numeria, Galia and the Harbor Swamps worship the tenants of the Angelic Host. Missionaries of the Archangels trained in Galia have had success in converting the human population of Arkomat to their faith and some small tribes in Hyrkan.

However, the majority of human tribes in Hyrkan tend to worship the old ways. They put their faith into the Blood Gods such as Nessra and the demigoddess Ethiore. Like their barbarian counterparts in the east, the ebony tribes of the Shadelands and the Shattered Isles revere the great dragons Thethxra the "Blue" and his mate Saphira as their gods. A small percentage of their number appease the Basalus Colossum through in order to preserve their people from destruction.

Among the ash sands of the Broken Wastes a powerful priesthood forces their subjects to worship the flaming comet known as the sky-sear. It is their belief that through burning sacrificial victim's with the reflected light of the sky-sear that water will continue to reside within their desperately needed underground springs.


Because of the Belkhan Empire's former prominence, humanity continues to hold an influential position of Asora. Many despise humans for their arrogance and their need to force their ideals on others. Despite their dislike, few could ever oppose the humanity's might. The united strength of the Jeweled North knows no rival on Asora. Unfortunately, the Decron League which keeps these powers allied, is tenuous at best and could easily be severed in order to weaken their combined strength. 

At present, the only power capable of effectively checking humanity's expansionism is the mysterious Ergosi Guild. Due to humankind's internal need to explore the unknown and the Sundered Realms therein, human realms are utterly dependent on the "Guild's" monopoly over shard-craft technology. For this reason, mankind can only make progress across the cosmos at the speed at which the Ergosi will allow them. A fact which some in the Jeweled North find unpleasant enough to act on. 


Long ago humanity was taught the ability to speak Auldtangue by the Blood Gods, but only the humans of Hyrkan still hold this tradition. Since then, humans have formed new languages such as Norstari which is spoken in the Jeweled North. The language of the Belkhan Empire, Oustari, is still used to a great degree, but with varying regional dialects across the Broken Wastes, the Shadelands, Besul, theShattered Isles and Arkomat.