Because the story of each character helps drive the plot of the narrative, the Pasts, Personas & Prophecies™ Roleplaying Game, character creation system subtly forces players to create characters with detailed backgrounds and personalities that aren’t just fluff, but impact their stats in a major way!

Characters in Pasts, Personas & Prophecies™...

...have a Past. Who a character once was decides where they come from, their past social status and what they were skilled in; Choices which create a history and directly affect their stats. 

...each have a unique Persona. Who a someone is affects a character's mentality, flaws, their deepest loves and greatest hates; story focused choices which provide bonuses ingame.

...change with their Prophecy.  There is no such thing as a static character with the Prophecy mechanic, players and destiny alike work together to mold characters down unexpected paths of character development.

...are not chained to a class. This means that players can play the way they want and their characters can be or become anyone using the Talent system. 

...play to their identity and the story at hand. A character's advancement is not dictated by how many monsters they slay, but the number of endeavors under their belts. This way, a character progresses naturally by any means necessary to survive.