WAYFARER: Qlunar Revisited


The scrolls, parchments and scribblings below record the observations of the famed historian Stygtep Tehoth on the qlunar people. You will find details regarding all aspects of qlunar life and player race stats for playing a qlunar in either a Pasts, Personas & Prophecies or Dungeons & Dragons Fifth Edition game.



+ Scroll Concerning A brief Qlunar History . . .

Weakened by the light of the Sky-Sear, this regal and peculiar people dwell beneath the earth in subterranean cities. To those on the surface world, the qlunar are renown as shrewd diplomats and esteemed craftsmen known to weave the light of the moons into legendary items.

The qlunar, commonly referred to as "Deep Ones," were once an ambitious race determined to control all of Asora. During the golden age of their expansion they possessed the three most splendorous cities on the world-shard. At the qlunar’s height of influence, humans sought out their mountain cities in search of qlunar wisdom and moon-woven artifacts. Travelers to these locales describe intricate city-spanning murals inscribed into the very stone. These murals tell the qlunar’s storied history regarding their ascendance from primitive beginnings.

However, with the rise of the Belkhanid Kaliphate, the expansionism of the qlunar came to a screeching halt. In their stagnation, restlessness ensued and the qlunar suffered a series of great disasters. Together, their people endured a bloody civil war, catastrophic volcanic activity, and the might of terrible dragons. In the wake of this carnage, the qlunar only salvaged one remaining city-state for themselves, Thal-Qlunarum, while the rest of their great cities fell into ruin.

+ Scroll Concerning Qlunar Physiology . . .

Life Span: Over 300 years

Although qlunar bear a frame and build which resembles that of mankind, their exterior coloration differs greatly. A qlunar's skin tends to be a silvery, pale, gray, light violet, or even a light blue hue while the irises of their eyes bear a reflective silver or gold color.

Their bodies carry patterned, geometric tattoos. The ink of these tattoos tend to be white, black, purple, turquoise or indigo to compliment their skin color. The members of the wealthy classes have the ink of their tattoos laced with either gold or silver ore so as to create a shiny finish that visibly displays their status.

Facial hair is only grown under certain circumstances, worn only by men of political note to distinguish them as a person of importance or nobility.

+ Scroll concerning the Qlunar Personality . . .

Quiet, Refined, Cordial, Mistrusting, Gracious, Respectful, Introverted, Reserved, Vague

+ Scroll concerning Qlunar Lands . . .

The qlunar make their homes outside the direct rays of the sky-sear and rarely come to the surface, preferring the sanctity of their elegant subterranean cities within the mountains. The last true qlunar city is Thal-Qlunarum, where the hylo-accepting qlunar won the civil war that expelled the Loyalists who wanted to keep the hylo race in chains. This latter group, now in exile, rules the city-state of Arkomat with a council that is partially governed by human interests. Despite their city of residence, the qlunar tend to wear long sophisticated gowns and robes with large metallic head adornments, collars and adornments.

Qlunar live in a culture where age signifies wisdom, and wisdom reflects power. In this system the eldest male member within a family dictates the lives of each member under his jurisdiction. A qlunar's family lineage is only traced through the father, being that anyone within the mother's bloodline is not directly related to the offspring. This patralineal rule carries over to the diarchy of Thal-Qlunarum. The current male king rules jointly with an entity known as the Elder Stone. This artifact is a stone-bound collective-consciousness which carries the minds of all preceding rulers. Together the kings of old and the current bearer of the throne govern in unison: Ruling with a combination of age-old wisdom and modern ideas.

+ Scroll concerning Qlunar Religous Practices . . .

Similar to the elisians of Asora, the qlunar have also adopted the Angelic Host as their gods. Among the Archangels of the High Heavens, they predominantly worship Satoris, the Archangel of Law. He represents their need for order and civility throughout their lives.

Unlike the other races, the qlunar have a unique tradition of moon and ancestor worship. Beneath the Archangel Satoris, the qlunar revere the souls of their well-respected dead. The spirits of these great warriors, writers or craftsmen are believed to be the favored angels of Satoris who assist his worshipers in their darkest hours. It is believed that these angels live amongst the thirteen moons and shower the qlunar from their homes by gifting them moonlight.

+ Scroll concerning Qlunar relations . . .

Because of the Sear-Sickness which debilitates their people, the qlunar, bound to their subterranean homes, prefer to keep company only with others of their own race. Despite their isolation, the qlunar are not openly hostile to other cultures. They tend to hold peaceful neutralities with most foreign powers. A common qlunar belief is that "war is a most disgraceful failure of diplomacy which brings the most dire personal shame to those incapable of reaching peaceful terms." If however war does make its way to qlunar lands, they as a people are known to fight fiercely when pressed. Utilizing the lethal weapons crafted by their Moon Weavers, the qlunar end their infrequent battles quickly and mercilessly.

Despite their usual peaceful dealings, years of slavery has resulted in terrible resentment between the qlunar and hylo people. Eruptions of violence often occur when the two races meet. This trend is changing however, especially among the qlunar of Thal-Qlunarum who fought to liberate the hylo and now hire them as pathfinders when traveling into the Dark Reaches.

The surface races tend to stereotype the qlunar as greedy wealth-hoarders, barricaded in their mountain vaults. This is, of course, a common misconception. The silver and gold coloration of their eyes and their inability to traverse the surface world without succumbing to Sear-Sickness gives rise to this belief.

+ Scroll concerning Qlunar linguistic practices . . .

In their native tongue, the word "qlunar" roughly translates to “deep ones." This native language, referred to as deep speech, or druar is an auldetangue dialect full of sharp consonants and round vowels.

In order to maintain their neutrality and diplomatic ties with the powers of the Jeweled North and elsewhere, many qlunar are taught norstari, auldetangue and nesaenir by their elders.

+ Scroll concerning Qlunar Naming Conventions . . .

To outsiders qlunar names sound rough and harsh, much like their language. Qlunar prefer to recycle the name of their father’s grandparents before they choose new names outside of their family. Accompanying their first name, children also share the surname of their father’s clan. There are twelve clans among the qlunar, one named for each of the moons.

Thr-, Dr-, Lok-, Daj-, Tar--, Frej-, Rad-

-in, -arn, -unar, -odin, -or, -ithrid

+ Pasts, Personas & Prophecies Player Race . . .

Eloquent Speakers: +1 Influence

City-Dwellers: -1 Tough

Sear-Sick: Qlunar receive -3 Endure when in the direct light of the sky-sear during daytime hours.

Moon-Touched: Qlunar receive an additional +1 to those spell schools affectected by the moons currently in the night sky (" WAYFARER: The Sky of Asora") when in their glow.

+ Dungeons & Dragons Fifth Edition Player Race . . .

Ability Score Increase: A qlunar’s Charisma score increases by 2, and their Wisdom score increases by 1 .

Age: Qlunar mature at the same rate as humans, but remain an adolescent until they are deemed an adult by the patriarch of their clan. Qlunar spend their adulthood pursuing their profession, thereby fulfilling their life’s role and maintaining the stability of qlunar society for the remained of their 300 years of existence.

Alignment: Most qlunar lean toward lawful alignments, happy in life to fulfill their role within society and maintain the civility which comes with order.

Size: Qlunar stand between 5'5 to 6'1 feet tall and average about between 120 to 180 pounds. Their size is Medium.

Speed: A qlunar’s base walking speed is 30 feet.

Sear-Sick: When in the light of the sky-sear, qlunar gain disadvantage on all Constitution saving throws.

Darkvision: Accustomed to minimal light underground, qlunar have superior vision in dark and dim conditions. Qlunar can see in dim light up to 60 feet as if it were bright light, and in darkness as if it were dim light. Qlunar cannot discern color in darkness, only shades of gray.

Tool Proficiency: Qlunar gain proficiency with the artisan tools of their choice: smith’s tools, mason’s tools, jeweler’s tools, or weaver’s tools.

Moon-Touched: When a qlunar is in direct moonlight, they can expend what magical light has been stored in them once per day to gain advantage on a single spell.

Extra Language: Qlunar can speak, read, and write one extra language of their choice.

Languages: Qlunar can speak, read, and write auldetangue and norstari.