WAYFARER: Hylo Revisited

 

The scrolls, parchments and scribblings below record the observations of the famed historian Stygtep Tehoth on the hylo people. You will find details regarding all aspects of hylo life and player race stats for playing an hylo in either a Pasts, Personas & Prophecies or Dungeons & Dragons Fifth Edition game.

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+ Scroll Concerning A brief Hylo History . . .

This strange race of living stone was discovered in regions deeper than even the qlunar cared to settle their subterranean civilization. For thousands of years, the hylo exclusively dwelt beneath the surface-world until fate unfortunately revealed them to the qlanar. In seeing the hylo's usually passive temperament and naive nature, the qlunar forced the hylo into the bonds of servitude.

For nearly three centuries, the hylo remained slaves bound to their qlunar masters. When a violent civil war among the qlunar freed them from their long history of slavery, the hylo were determined to decide their own fate. Many of the hylo returned to the Dark Reaches and the roving camps their people once called home. Others remained to explore the surface-world, a realm they were once ignorant of before their enslavement.

+ Scroll Concerning Hylo Physiology . . .

Life Span: Over 100 years

Common conception holds that all hylo are men, but in fact, their anatomy suggests that they are a genderless race of rock. Each stands at about the height of a human male or taller. Their frames are not those of bulky brutes, but equivalent to those belonging to the average human. Although hylo are somewhat clumsy due to their heavy limbs, they are more agile than most would imagine despite their stone composition.

Each individual hylo is discernible from others of its race not by genetic traits, but by the carvings adorning its body. Because hylo cannot reproduce as the other races do, adult hylo adopt newborns who are brought to life fully grown. The newborn are animated in the presence of the "Mother Stone,” a large crystal which the hylo swear to be their god. Young "slabs," despite their fully grown appearance, are not mentally mature.

Adopted slabs are carved and chiseled overtime in such a way that they resemble their adopted parent’s “father-line.” The process of chiseling a hylo to fit the aesthetic code belonging to one of the ten father-lines takes years to complete. Some father-traits are simple to inscribe while others take time to earn through rites of passage which require young hylo to accomplish some sort symbolically significant task.

One can always determine a hylo’s relative age by the brightness emitted from their eyes and mouth cavities . The more faint the glow, the greater the age of the hylo. When born this glow is as bright as a brilliant torch, but quickly fades as one increases in years. When a hylo approaches the end of its life, their light fades to such a degree that it is completely extinguished. When this transpires, the elderly hylo is struck blind and is culturally bound to return to the Mother-Stone's presence where it will rejoin the earth.

+ Scroll concerning the Hylo Personality . . .

Reliable, Cooperative, Capable, Meticulous, Adventurous, Imaginative, Peaceful, Naive

+ Scroll concerning Hylo Lands . . .

The hylo refer to their home as the “Dark Reaches.” This region of inescapable darkness is where the nomadic hylo wander the cavernous depths whenever threatening dangers become too great in any one area.

Their society tends to maintain small egalitarian camps of sixty members who make camp beneath giant florescent fungi which illuminate the surrounding area. These temporary camps rotate their position around the Mother-Stone, so that the "blinded" can return to her presence or those ready to become parents may adopt newborn slabs during each spawning season.

+ Scroll concerning Hylo Religous Practices . . .

Far beneath the towering temples of the Jeweled North which revere the Angelic Host, the hylo worship an object known as the Mother-Stone. According to their belief, it is the Mother-Stone which gives both life and sentience to the hylo. Being such, hylo travel great leagues to visit the Mother-Stone when they seek an orphan slab to raise or when it is time for them to die.

Those hylo that still serve as slaves in Arkomat, know no other life than the ways of the surface-worlders. For this reason, these enslaved hylo associate themselves with the Church of the Angelic Host. Other surface dwelling hylo adopt the Angelic Host not because it is the faith of thier masters, but because of the radiant light the Archangels personify when all the Hylo had ever known was the black depths of the Dark Reaches.

+ Scroll concerning Hylo relations . . .

Diversity fascinates hylo society. Due to their inexperience on the surface-world, the naive hylo tend to take up company with members of all races. The only exception to the rule are their hateful feelings toward the qlunar. Due to their period of enslavement, most hylo do not generally suffer qlunar in their midst, especially in Arkomat where slavery is still stubbornly practiced. When the hylo are not exploring the surface-world or are dwelling within their camps, they are known to act as guides, leading travelers who seeks to enter the Dark Reaches.

+ Scroll concerning Hylo linguistic practices . . .

Before their introduction to qlunar culture, the hylo had never developed any form of spoken language. Instead, they expressed simple statements through internal vibrations detectable only by another hylo's seismic senses. For more complicated statements, such as those of remorse and regret, the hylo are known to sing melodic lamentations of sadness.

After their liberation from the yoke of their qlunar overlords, many hylo returned to the Dark Reaches to instruct others on those things they learned while in bondage. Among these lessons, the freed hylo taught others of their race to speak and understand the druar dialect of auldetangue spoken by the qlunar.

+ Scroll concerning Hylo Naming Conventions . . .

For those hylo that live among the other races, they sometimes adopt names such as "Stone," "Boulder," "Mountain," "Pebble," and "Gravel." In other less accepting areas of civilization, such as the city-state of Arkomat, the term "Crag" or "Mound" is used as a derogatory term when negatively referring to a hylo.

Others, such as those from the Dark Reaches, bear more traditional names preceded by their monosyllabic “Father-Name.” This semi-surname traces a hylo’s lineage to the first ten original sons of the Mother-Stone.

FATHER NAMES:
Om, Ka, Sav, Ord, Tul, Virt, Ruk, Uld, Nul, Mul

COMMON NAME PREFIXES:
Ri-, On-, Te-, Vro-

COMMON NAME SUFFIXES:
-arro, -rok, -ard, -orn, -ak

+ Pasts, Personas & Prophecies Player Race . . .

Heavy of Body: -1 Nimble

Stone-Skin: +1 Armor Score

Seismic-Sense: Hylo can sense vibrations in the earth, allowing them to use their Perception skill to detect movement either beneath them or behind visual obstructions up to a Medium Distance away.

Inorganic: Hylo do not require sustenence nor air to breathe, but they do require sleep.

Dense Form: Due to their stone composition, hylo receive -3 Athletics when attempting to stay afloat.

+ Dungeons & Dragons Fifth Edition Player Race . . .

Ability Score Increase: A hylo's Constitution score increases by 2.

Age: Hylo are brought into existence fully grown, but mentally immature. It takes roughly ten years for a hylo to reach adulthood and receive the last carving from their parent's father-line. Sometime after their 100 year of life, a hylo's eye sight will devolve into blindness forcing them to return to the Mother-Stone for death.

Alignment: Most hylo lean toward lawful good, following the traditions of their people in protecting the Mother-Stone and returning to her when it is their time to die.

Size: Hylo stand between 5'1/2 to 6'1/2 feet tall and average about between 175 to 250 pounds. Their size is Medium.

Speed: A hylo's base walking speed is 30 feet.

Seismic Sense: A hylo's sensitivity to vibrations in the earth allow them to make Perception checks with advantage to determine their surrounding environment and those creatures standing within it both atop and below the ground up to 60 feet.

Resistance: Not bound by the weaknesses attributed to a fleshly body, hylo are resistant to poison damage, and have advantage on saving throws against poison.

Inorganic: Due their inorganic composition, hylo are immune to disease, and do not need to eat or breathe to survive.

Natural Armor: Hylo are made of a stone composition. When not wearing armor, a hylo's AC is 13 + their Dexterity modifier. Hylo can use their natural armor to determine their AC if the armor they wear would leave them with a lower AC. A shield’s benefits apply as normal.

Languages: Hylo can speak, read, and write auldetangue and norstari. From their years of slavery under the qlunar, the hylo learned auldetangue, which is spoken in both Arkomat and Thal-Qlunarum.

 

 

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